Whitepaper Ludus Game
  • 🏟ïļLudus Game
  • Game Modes
    • ⚔ïļPVP The Arena
      • Guide
    • 💰PVE Resource Gathering
  • Rewards
    • ðŸĨ‡Rewards
  • NFTs
    • 🌍The Empire
    • ðŸĪšNFT Gladiators
      • Gladiator Classes
      • Gladiator Levels
    • ⚒ïļCraftsmen
    • ðŸ—ĄïļNFT Items
    • 🏰NFT Lands
    • 🏟ïļNFT Coliseums
  • Marketplace P2P
    • 🛒Marketplace P2P
  • Ludus Economy
    • 📖Introduction
    • 📊Income
    • ðŸ’ēExpenses
  • Roadmap
    • ðŸ›ĪïļRoadmap Ludus Game
  • Team
    • ðŸĪDevelopment team
  • ðŸ“ķGoogle Cloud Servers
  • 🏛ïļLudus Senate
  • ðŸšŦRules
  • 🚧Disclaimer
  • 🌐Social networks
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  • Glossary
  • Counters and tips
  1. Game Modes
  2. PVP The Arena

Guide

This Area is meant to explore the mechanics underlying the PvP.

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Last updated 2 years ago

The Glossary explains the main terms, to understand the attributes of Gladiators and how they operate in combat. The Counters and Tips section focuses on each Gladiator at a time, with information on their particular strength and weakness.

Glossary

Critical hit: All Gladiators have a probability of 1.5% of landing a critical hit, which duplicates the value of the attack, and turns it undodgeable.

Stun: Some Gladiators have a probability of Stunning the enemy, with two effects: making them lose a turn, and turning the next hit they receive, in a critical one. (Gladiators with stun: Cestus, Reciario and Laquerius)

Range: The Gladiator with range always attacks first, and strikes twice (If both Gladiators have range, the attacking one is defined at random) (Gladiators with range: Hoplomachis and Reciario)

Attack: This factor determines the capacity for inflicting damage by our Gladiator (The minimum value for a successful attack, is 20 points)

Armor: This counters the received damage, and is subtracted from it.

Agility: Higher agility increases the probability of dodging the attacks from opponents.

Health Points: The final endurance marker of your fighter, and their resistance to attacks.

Counters and tips

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